They’re endlessly inventive and feel like some real thought went into making them all fresh and exciting, while ensuring each is visually stunning.
#WIPEOUT 2048 SERIES#
Even under close scrutiny things like textures and lighting hold up, meaning every area is a joy to race through – you may spend your first few times simply taking everything in!Ĭertain environmental ‘gimmicks’ help keep the tracks differentiated despite similar geometry – for example, Empire Climb is a literal drive up the side of a skyscraper while Sol is a series of connected sky bridges which you’ll regularly jump between to reach the finish line. These are densely populated with tonnes of scenery – skyscrapers billboards and mascots all which help create the feelin g of a living, breathing world being raced through. Starting with the obvious – the tracks themselves. It undoubtedly is among the prettiest Vita has to offer but thanks to some great art choices, manages to hold its own against modern games in a number of ways. Plot progression is an area I’ve always felt racing games struggle with, but the design in WipEout 2048 is spot on – enough to develop a world, but not so much to slow down the fast-paced action with pointless character development.Īs you’ll be able to see from any of the screenshots in this review, WipEout 2048 is a desperately beautiful game. It’s storytelling without literally relaying a plot to you – there’s no characters but the world is presented to allow you to draw your own conclusions and I really loved that. This is mirrored in progression – there’s no story as such, but you’ll compete in racing leagues throughout three different seasons (2048 20) and each one will introduce new tracks with designs which reflect the evolving sport.